The quality of design feedback depends on the quality of the question. “Do you like it?” invites taste. “Can a first-time user tell what to do next?” creates a conversation about the work.
Give the room a frame
Before presenting, I explain the problem, audience, constraints, and the decision the work should support. I name what is settled and what remains open so the conversation focuses on choices that can still improve.

Turn reactions into evidence
If something feels busy, I ask where attention went first and what became difficult to find. Specific observations are more useful than prescriptions because they leave room to solve the underlying problem. Not every comment becomes a change; I group themes and compare them with the product objective.
Critique works best when everyone is improving the same outcome, not defending a position.
A strong review ends with clarity: what changes, what stays, what still needs evidence, and who owns the next step. That turns feedback into a practical part of making the work better.


